Monday, July 6, 2020

Critical Hit Chance Teams For Offense


Critical Hit team, is a Hero team that deals a huge amount of damage based on Critical Hit Chance.  If you need a refresher on Critical Hit Chance please see the previous article here:  Critical Hit Teams

What a Critical Hit is not:
These are very expensive teams to build, both in resources and real world money.  You will have to buy some of the heroes for this type of team.  This is also not a team that you want to start as a beginner.  These teams take a while to put together, and should not be done before you finish your first solid A team. This as everything else here is my opinion, and may not be suited to every style of play.  Don't expect to be up and running with this type of team in a short period of time.

So who are our Critical Hit Chance Heroes?
  • Daredevil
  • Ishmael
  • Jhu
  • Fox
  • Artemis
All of these heroes use the Critical Hit ability a little differently, all have their strengths and weaknesses.  Ishmael is a special case.  Ishmael requires an extraordinary amount of resources, and is best left as a long term project.  If you are prepared to spend the time and resources, Ishmael can be an absolute monster.

Like any other team, Critical Hit teams benefit from support heroes.  Though our choices will be a little different in this sort of team composition.  Our choices here include:
  • Jet
  • Sebastian
  • Elmir
  • Nebula
The four listed above are absolutely crucial if you want to have the most powerful team that can be built.  That being said some are frustratingly difficult to get, Jet being the most notable example.

Since Sebastian is the hero of the month this month, now is a great time to get him.  I'm going to give a brief run through of Jet and Sebastian as I don't have them yet.  Elmir and Nebula will be covered later in the team breakdown.  Jet is an offensive healer much like Maya, but his Violet skill is what we're after here.  Jet's Violet skill gives the entire team increased Critical Hit Chance.  It takes a large amount of time to gain enough soul stones to summon Jet, but it is worth the effort.  Sebastian is another hero who will boost Critical Hit Chance, but he only does that for heroes that already have Critical Hit chance.  

The composition for this team is going to be a little different than the tried and true format that we use in our regular teams.  The construction: Tank+DPS+DPS+Support+Healer doesn't exactly fit what we're trying to do here.  

Since the goal is to create a team that does a massive amount of damage in a very short period of time, we don't really need a tank.  Healers are also not something we don't exactly NEED, though there are some exceptions that conform very well to our goals here.  Since we want to do as much damage as fast as possible, we will weight the team towards DPS.  We will also make our support choices based on how much damage they can do vs. their support.  This will narrow our list of choices considerably, and will give us the following format:  DPS+DPS+DPS+Support+Healer/Support.

With that in mind, let's walk through a breakdown of the team that I am currently building.

The heroes that we will be working with are: Ishmael+Elmir+Jhu+Nebula+Dorian.  These are choices that I made for my team based on compromises and goals that I have.  So before we get to the full breakdown, here are some reasons for my choices:

  • Ishmael:  Ishmael is a hero that I have always wanted to build.  I have been working on him since I first got access to the Grand Arena.  Since he takes so many already limited resources, I decided that I could benefit by working on him in parallel with this team instead of making a new selection.
  • Elmir:  Elmir is a fantastic choice for a Critical Hit Team for reasons we will explore in much more detail shortly.  Though he DOES NOT have Critical Hit Chance, we can attempt to give it to him and make him even more lethal.  Even without it, Elmir has abilities that can behave like the tank that we discarded from our composition.
  • Jhu:  Jhu is a no brainer here, and belongs on a Crit Team.  He also can increase Critical Hit Chance for his team via his artifact.  Jhu along with Elmir also give their team ranged attack capabilities which is very useful.
  • Nebula:  Honestly, if you're at the point where you are considering building this sort of team, you should know well the reasons we would use Nebula.  She boosts attack, she removes debuffs, she provides some healing, and she has a very strong physical attack on her own.
  • Dorian:  Dorian is on this team for one reason.  He can give vampirism to nearby team mates.  When Elmir jumps to the back of the line, he will gain vampirism.  This makes him harder to kill, and is a huge benefit since Elmir doesn't have much in the way of armor or health.
Elmir will be the first hero up in our breakdown.  


Looking at Elmir's stats, we see that his main stat is agility.  We also can see that he has dodge as well.  If you refer back to the first Critical Hit Team article (linked above), you will find that Dodge is calculated in the exact same way that Critical Hit Chance is.  For our agility based heroes, armor is always an issue.  Dodge can help us to work around this; after all, you can't kill what you can't hit.  This means that we have to level Elmir to a minimum of Violet +2.  At Violet +2, his dodge glyph becomes available.  We will want to get that one built up fairly quickly.  Dodge is going to keep him alive, we will build his Armor Penetration next, and finally his Physical Attack.


Shifting Sands will be the first ability that we examine.  This is the ability that will work in tandem with Dorian.  When Elmir executes Shifting Sands, he will jump to the back of the formation and carry out ranged attacks for 10 seconds.  He will also get a physical attack bonus that is a derivative of his physical attack.  When Elmir executes this skill he will jump to the back of the line and gain vampirism from Dorian's Aura.  This will help keep Elmir from dying too quickly.


The Final skill that we will examine for Elmir's use in a Critical Damage team will be his Violet skill.  Elmir uses his Green skill to create clones of himself, his Violet skill increases his chance to create two or four clones.  This is why we want him in our Critical Damage team.  If we combine him with Jhu, and (in our example) Ishmael, we can give these clones Critical Hit Chance through their artifacts, once Jet becomes an option, they will have Critical Hit Chance for the duration of the battle.  At this point, we begin to see the value of Jet.  We will not be constructing this team with Jet however, as I do not have him.


At this point we will move into Jhu.  I will not go into an exhaustive breakdown of Jhu's skills and abilities.  That is another article in and of itself.  The importance of Jhu in this team is his Critical Hit Chance.  He is also predisposed to doing a lot of damage on his own through his abilities.  He also has a little bit of health regeneration.  The main reason we want him in this team is for his ability to give others on the team Critical Hit Chance through activation of his artifact weapon.


Nebula is in this team for one specific reason.  Her Violet ability.  This ability gives a significant attack boost to her surrounding allies.  This is important in our Critical Hit team especially if one of our Critical Hit heroes gets this boost and a Critical Hit at the same time.  In essence, she is a damage amplifier.


So that brings us to Ishmael.  Ishmael is a very powerful hero.  He is the only hero in the game that is capable of completing the tower on his own.  He has to be fully leveled up to do this, and it is costly to get him there.  As I said previously, Ishmael is a project that I have wanted to undertake for a while now.  That is the only reason I have chosen him for my team.  His artifact gives Critical Hit Chance to the entire team, he's very difficult to kill when properly leveled, and he does an absolutely devastating amount of damage.  In order to get the most out of Ishmael, he has to be leveled to maximum on Gift of the Elements, and his Glyphs.  He starts to become very useful once he has acquired his fifth star.  Ishmael also requires all of the skins offered for him.  Only one of these can be acquired in game without the use of real money, and that is his Champion Skin.  As I said previously, you will need the other two as well.

I will not be going into Dorian in full detail here.  He is in this team because he can, under the right circumstances, give Elmir vampirism, and he has healing abilities.

So, now that we have gone over the team, I feel I should tell you that this is not the ideal team.  Some of these team mates will be replaced by other heroes.  Nebula and Dorian are a good fit within this team, but they are not optimal.  Nebula will be replaced my Sebastian and Dorian will be replaced by Jet in the final team.

So how do we level these guys and gals?  For our Critical Hit Heroes (Jhu and Ishmael), we will concentrate on their Critical Hit Chance Glyph first.  The next consideration would be Armor Penetration, and then Physical Attack, then Main Stat, then Health.  For Ishmael specifically, you will need all of his skins.  His Romantic Skin and his Masquerade skins should come first.  Then his Champion Skin.  For Jhu, his Solar Skin and Winter Skins should be priority, the Solar Skin being the most important.  

For Elmir, his dodge glyph should be leveled first, then Armor Penetration, then Attack, then Main Stat, then Health.  Leveling his dodge glyph is important because it will give him a better chance at survival in battles.  His Devil Skin is now available for purchase, and you should consider buying this one.  It will increase his armor penetration, this is key to getting damage through enemy armor.

For Dorian and Nebula, you can level their glyphs in the normal order.  

I do not normally advocate buying skins, but in the case of this team, it is needed.  

Hopefully, this will give you an idea of which direction to take when planning and building your own Critical Damage teams.

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